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AI Insights · Timothy · July 2024

Top 5 Boxing Games in Saudi Arabia Q2 2024

Discover the performance of the top 5 boxing games on a unified platform in Saudi Arabia during Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Boxing Games in Saudi Arabia Q2 2024

In the second quarter of 2024, the boxing game category saw varied performances across the top 5 apps in Saudi Arabia on a unified platform, with data provided by Sensor Tower. Let's delve into the weekly trends for downloads, revenue, and active users for each of these popular titles.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES demonstrated fluctuating metrics throughout the quarter. Weekly downloads peaked at approximately 17.9K in the week of May 20, while the lowest point was around 6.7K on May 6. Revenue showed a significant increase mid-quarter, reaching around $99 in the week of May 13. Active users also saw an upward trend, peaking at about 52.8K in the same week.

Arm Wrestling Master by GOODROID, Inc. had a more consistent performance. Downloads ranged from a low of approximately 4.6K in late May to a high of 17.4K at the start of April. Active users began at around 47.8K, declining to about 28.8K by April 22, but rebounded to approximately 38.3K by the end of June.

Punchy Race: Run & Fight Game, also by CASUAL AZUR GAMES, experienced a steady decline in downloads, starting at about 5.4K in early April and dropping to around 2.9K by late June. Active users reflected a similar trend, peaking at approximately 16.3K in mid-June before decreasing to about 12.7K by the end of the quarter.

Gym Heros: Fighting Game from Fighting Arena showed relatively low download numbers, with a peak of around 3.4K in mid-April and a low of about 1.5K in mid-June. Active users started at approximately 19.1K in early April, fluctuating slightly but generally trending downward to about 15.1K by the end of June.

Finally, WWE Mayhem by Reliance Games exhibited robust engagement metrics. Weekly downloads peaked at around 3.9K in early April, while active users consistently hovered around the 17K mark throughout the quarter. Revenue saw a peak of approximately $551 in the first week of April, gradually declining to around $198 by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024